Zyphon Rifle Scifi Game Ready



Features
Zyphon Rifle Scifi Game Ready
Rifle Scifi Game Ready
Zyphon Rifle Scifi 3D Model ready for VR/AR and games or other applications.
From an original concept


4K PBR Textures Included
– Non Overlapping UV Layout Map
– Resolution: up to 4096x4096px
– PBR Workflow: Base color, Metallic, Normal, Roughness, AO
– Textures Unreal Engine 4
– Textures Unity 5 (Standard Metallic)
– Plus Textures Unity HD Render Pipeline

Topology
Verts: 83128 | Faces: 80046 | Triangles: 166024
Include LODs
LOD_00: Vertices 83128 – Faces 80046 – Triangles 166024
LOD_01: Vertices 24486 – Faces 22779 – Triangles 24902
LOD_02: Vertices 14824 – Faces 6168 – Triangles 7470
A Level of Detail model (LOD) is a lower-resolution version of a game model. The lower-res version is used to improve performance by being swapped in whenever the higher-resolution of the game model is not apparent anymore, for example when it is a certain distance from the player. Usually LODs have a lower vertex count (50% or so) and simpler shader (diffuse only, for example).
LOD0 is the highest level of detail, your original model. Zero is always the highest because the number of LODs is unknown, so if you need more LODs you can just increment the number.
LOD1 is sometimes done by hand, especially for rigged organics (creatures, people, etc.). A lot of game developers automate LOD2, LOD3, LOD4, etc. with automatic Decimation tools. References: http://wiki.polycount.com/wiki/LevelOfDetail

LOD 0 – Triangles 166024

LOD 1 – Triangles 24902

LOD 2 – Triangles 7470
Files format included
.blend
.fbx
.obj
Game ready gun scale units meters in Blender in real world dimension. Made and rendering in Blender v2.92 with Cycles. Texturing Substance Painter.
If you need any help please feel free to contact me.
Compatible with Unity and Unreal


Safely sold by Gumroad
License
Rights
You are permitted to use the game asset in any number of personal and commercial projects for yourself or a client. You may modify the game asset according to your requirements and include them into works such as videogames, websites, applications, printed materials and others. No attribution or link back to this site is required, however any credit will be much appreciated.
Prohibitions
You do not have the rights to resell, sublicense or redistribute (even for free) the files on its own or as a separate attachment from any of your work. If you wish to promote my game asset on your site, you must link back to the 3dskillup.com webpage where users can find the download and not directly to the download file.
If you have any questions about the License, feel free to contact me