Head Basemesh for Production V2

This head basemesh was designed with production in mind. It’s optimized to facilitate the artist’s needs by allowing to skip the retopology and UVs process. Just sculpt a head and export whatever level of subdivision you need for your project.

File Types: Fbx, mb, obj, ztl
Software: 3D-Coat, 3ds Max, Blender, Marmoset Toolbag, Maya, Photoshop, Substance Painter, ZBrush