Learn how to do retopology in Blender using simple and effective techniques. We cover all the tools you’ll need as well as a lot of fundamental theory.
Using simple and effective techniques, we cover all the tools you’ll need as well as a lot of fundamental theory. With over 4 hours of training, this covers everything you need to know about retopology. By the end, you’ll know how to retopo your all own characters!
Your instructor, Henning Sanden, has been doing retopology for characters for over a decade – most notably he retopologized the Xenomorph from Alien Covenant. The techniques shown in this series are exactly the same as the ones used on the Xenomorph.
Instead of just showing you the different steps, we cover why you retopo like you do. The concepts shown are applicable in all 3D software and are universal.
Throughout Retopology in Blender, we’ll use the default modeling tools. No plugins needed! Blender has a great set of tools which are excellent for retopology. We cover all the modeling tools needed, like extrude, polybuild, merge, f2 – and many more!