In this course, I want to share with you all the way I do for creating a complete and realistic portrait of Anthony Hopkins and make you fully introduced into this amazing journey of studying and recreating famous portraits. This surely is the most challenging skill that a 3d character modeller can have, once we needs to be always concerned on developing our perception and sculpting skills.
Learn how a professional AAA prop artist works when creating high-end weapons for games. Create complicated hard surface shapes in 3ds max, turning objects into high poly using Zbrush, make optimal UVs, learn about texture baking and texture creation in Substance Painter, and make stunning high-quality renders using Marmoset Toolbag 4.
In this 10 hour course, we will go through, step by step, how to create Skull Kid with Majora’s Mask from the franchise The Legend of Zelda. You will be able to follow along with every step as nothing is skipped or time-lapsed. There’s full commentary for every chapter, giving you insight into how a professional ZBrush character artist works.
In this face rigging in Blender Tutorial, I’ll present to you my workflow of creating realistic Face Rig based on shape keys.
In the beginning, after a small introduction to Face Action Coding system and some advice on organizing the work, I will walk you through the process of sculpting the necessary expressions. I’ll show you how to utilize references, and give some tips and tricks on forming the face, managing stretches and sculpting important wrinkles.
This is a full lenght screen captured video of my workflow to create a realistic groom, it includes the main hair (done in Xgen Core) and the eyebrows (done in Xgen Interactive Grooming)
With this method you will learn how to create a realistic short hair groom importing maps from your favorite software (I use Zbrush), also I will show how to light the scene, do the shading of the groom and render it with Arnold
I have use a program to record all the keys that I use during all the process so all the shortcuts are shown.
Discover Maya Hard Surface Modeling. Are you thinking about a career as a 3D artist in the video game industry? Do you want to become a faster and more efficient modeler and learn the latest techniques in 3d modeling, texturing and game art? This tutorial will help you understand and apply all aspects of creating high-quality PBR game assets!
How to Sculpt Creatures in Zbrush?
There is a lot more to creature sculpting Zbrush. Designing sculpts, textures and making the complete model from start to end. The sculpt passes from series of stages like sketching, modeling, texturing, and then rendering. Learning the main concepts of all these functions is the cornerstone of creating sculpture Zbrush.
Process of Creature Sculpting Zbrush
Let’s dive deeper into the details of creating sculpts Zbrush.
Before that, everyone needs to find a source of inspiration for the creature sculpting Zbrush. Keeping on adding new sources of your inspiration to the sculpt will make it more unique.
Start from a Sphere
Begin creature sculpting Zbrush from a simple sphere. Then head on towards adding more details and division of levels to the sculpt. Although, detailing shall not be the focus at this initial stage. Trying your level best for creating a sculpt that resembles very closely the actual image.
The basic sketching will make the overall design look better. Just two low-res polygons will play their part at this stage. After this, the time arrives for finalizing the base mesh. There is no need to push and pull the geometry hardly.
Working on Sub-division Levels
Now that the initial level has been done, we will start by creating features of the face with the help of a clay brush. Before heading on to the sculpt finer. It yet of very low res but it suits fit for making foundations of the face. Before adding any new level to the subdivisions make sure that all the angles are taken into view.
Looking for the different angles will clear all the ambiguities that how a particular shape will look from another angle.
While going to add more sub-division levels, it is also fine enough to keep the resolution low while focusing on other parts and not push or pull the geometry.
Fleshing out all the minor shapes and details at this level with the help of clay and a standard brush is good to go. Another level of subdivision is refining the face. Be very sure that if you want to change some of the features of the sculpted form or there is a need to remain them as they are.
Detail Pass and Refining
Now that a pretty dense mesh is formed it is time to give it a finishing look. Now is the time to sculpt features of the nose, eyes, and wrinkles to give the sculpt a more realistic look.
Giving a final look to the creature sculpting Zbrush depends totally on the artist, as many of them want to make it in close resemblance with the reference image.
All this procedure is followed by painting texture and color coating for a final look.
On the whole, the same process is applied for creature sculpting in Zbrush irrespective of men, women, facial features, filming, and gaming. It will be clear that which kind of sculpting is considerably hard, and which is easy to deal with.
Discover Blender Game Assets tutorial. In this course I want to share the pipeline that I’ve use for my works by the form of creating a game asset. I’ll be showing tips and shortcuts to reduce the painful tasks and focus your time where it counts. I’ll be here to guide you at every step to make sure that you will take away the most out of the experience I’m sharing.
Discover this ZBrush beginner tutorial. Are you someone who has tried to learn Zbrush before but find Zbrush interface and process complex ? You always wanted a course which is made for absolute beginners and teaches through practical projects. If that is the case then I welcome you to Nexttut Education´s Zbrush 2021 for Absolute Beginners.