Learn how a professional AAA prop artist works when creating high-end weapons for games. Create complicated hard surface shapes in 3ds max, turning objects into high poly using Zbrush, make optimal UVs, learn about texture baking and texture creation in Substance Painter, and make stunning high-quality renders using Marmoset Toolbag 4.
For years perspective was a daunting and complex subject to understand, and I could never seem to wrap my head around it. After years of continued effort, things started to click into place.
Suddenly I had the tools needed to draw anything I wanted! As I continue to hone those skills, I want to share some of the concepts that helped me simplify and understand perspective.
How to modeling & texturing props for games. With over 5 hours of training, Senior Games Artist Hannah Watts will take you through how to create a prop for games, all the way from start to finish. We’re covering reference collection, blockout, high and low poly creation, UV unwrapping, baking maps, industry-standard texturing techniques, and presenting your work using Marmoset Toolbag. This course will teach you everything you need to know about creating props for the games industry!