All Tutorials and Courses
In this course, I want to share with you all the way I do for creating a complete and realistic portrait of Anthony Hopkins and make you fully introduced into this amazing journey of studying and recreating famous portraits. This surely is the most challenging skill that a 3d character modeller can have, once we needs to be always concerned on developing our perception and sculpting skills.
This course will take you through the entire process from A to Z, teaching you a production proven workflow for creating skin textures and shaders used by professional vfx artists in studios all over world. We will delve deep into both the technical aspects of the workflow, as well as the creative thought process behind our decisions.
Learn how a professional AAA prop artist works when creating high-end weapons for games. Create complicated hard surface shapes in 3ds max, turning objects into high poly using Zbrush, make optimal UVs, learn about texture baking and texture creation in Substance Painter, and make stunning high-quality renders using Marmoset Toolbag 4.
Learn how to sculpting in Blender with our easy-to-follow course, taking you through everything you need to know! You’ll learn how to use the different sculpting tools in Blender, such as dyntopo and remeshing – as well as sculpting techniques like understanding how to create appealing shapes and characters.
Digital sculpting is a type of 3D modeling that attempts to replicate traditional clay sculpting. Compared to polygon modeling, which is frequently referred to as “pushing and pulling vertices,” sculpting in Blender is considerably more artistically natural. It is an excellent approach for developing organic models such as individuals and wildlife.
Blender is a software application that has some great sculpting capabilities. Blender is an amazing 3D sculpting choice. Many people like using this open-source, free program to learn sculpting in Blender.
It comprises complex sculpting features, a video editor, character animation options, texturing controls, and much more.
What is Sculpt Mode in Blender?
Sculpt Mode is used to change the shape of a model and has a different workflow. Instead of working with individual pieces (vertices, edges, and faces), a brush is used to change a region of the model.
Sculpt Mode is chosen from the 3D Viewport header’s mode menu. When Sculpt Mode is enabled, the 3D Viewport’s Toolbar will be replaced by Sculpt Mode-specific elements. A red circle will emerge and track the cursor’s position in the 3D Viewport.
Is Blender good for sculpting?
The most useful features of a blender are its sculpting techniques. Blender is a fantastic alternative if you only need a 3D application for content development.
What are the Sculpting tools in Blender?
Digital sculpting tools offer the scalability and performance necessary at various digital production processes, such as character and environment design.
Blender considerably streamlines the transition between conceptual research and final model creation by providing sculpting and geometric modeling toolsets alongside each other.
Blender sculpting contains the following tools:
– There are 20 types of brushes.
– Dynamic Topology Sculpting
– Mirrored sculpting
Let’s have a look at all these one by one:
Blender has various built-in brushes, including Crease, Clay Strips, Pinch, Grab, Smooth, Mask, and many more. It’s also feasible to make your own. It also has other sculpting tools used for a variety of purposes.
Draw: This will most likely be your primary tool, used to push and pull vertices off the surface.
Smooth: This brush will smooth out variances between vertices, which is important for merging the output of other tools.
Crease: This may be used to make sharp changes.
A dynamic topology is a sculpting approach that adds and removes features on the run. In contrast, traditional sculpting alters the form of a mesh.
While sculpting, sections may be masked by mesh or be too near to other components. It is helpful to isolate portions of a mesh to sculpt on to work on them. Masking helps to cover up those sections of the mesh that cannot be sculpted.
Sculpting tools are quite effective, but they also have significant drawbacks. One of the most typical issues arises when the resultant meshes are extremely thick.
Fine details frequently come at the price of thousands of more vertices, and they are not necessarily set out optimally. Retopology address this issue.
Modeling Props in 3D
Modeling of 3D prop gives a realistic look to an object. Sophisticated technology and specific software are used to do modeling. It is used extensively in the production of movies, commercials, and video games.
The importance of 3D props is no less than actual characters. The environment needs many multiple 3D props to make a full and final set for production purposes.
3D Prop from a Description
Modeling a 3D prop begins with a simple sketch. Many software enables you to form those objects which are not present on the face of the earth in reality. An artist will design that object and then send it for printing.
Modeling 3D prop is done in a series of methods including painting, creating, and topology. 3D prop designed, will then go for detailing to form a high poly model. The model will be optimized to use efficiently in games, commercials, and movies.
Texturing in substance painter is also very crucial to know. Followed by exporting those textures to the unreal engines, blender, and unity. Along with these, the marmoset tool bag is an add-on to learn with full vigor.
Preparing 3D Prop
Preparing assets in substance painter and blender is an extensive phenomenon. You will learn it in detail for profound knowledge.
Creating good UV’s is just another name for increasing the layout, structure, and quality of the 3D prop. Here is how to do it.
Utilize Texture Space
Know that when the UV’s take more character space the model will look more detailed. Every part of the 3d models can give different resolutions. So, the higher the resolution provided, the more the detailing.
Try to keep only one island for one kind of material. Beware of overlapping the islands too. Overlapping will render it difficult for texturing the 3D prop. In this case, an automatic UV tool would be of great help.
Painting and Creating
Apply materials to different parts of the 3D prop when it comes to painting. Like, painting metal parts with one color and rubber parts with another color are good to go. It is very quick too easy. So, that actual final detailing can be given enough attention.
Look for a high poly model when you want to make everything looks good. However low poly is not any less effective. Know that low poly models are easy to deal with. It also depends upon the kind of 3d models in making and the software version in use.
After that exporting files using fbx is important.
Once you get used to modeling 3D prop on any of the software, it will become easier to operate in the future. It is only with the help of tutorials and practice that the efficiency, texture, and quality of the models are enhanced.
In this 10 hour course, we will go through, step by step, how to create Skull Kid with Majora’s Mask from the franchise The Legend of Zelda. You will be able to follow along with every step as nothing is skipped or time-lapsed. There’s full commentary for every chapter, giving you insight into how a professional ZBrush character artist works.