All Tutorials and Courses
Learn how a professional AAA prop artist works when creating high-end weapons for games. Create complicated hard surface shapes in 3ds max, turning objects into high poly using Zbrush, make optimal UVs, learn about texture baking and texture creation in Substance Painter, and make stunning high-quality renders using Marmoset Toolbag 4.
Learn how to sculpting in Blender with our easy-to-follow course, taking you through everything you need to know! You’ll learn how to use the different sculpting tools in Blender, such as dyntopo and remeshing – as well as sculpting techniques like understanding how to create appealing shapes and characters.
Modeling Props in 3D
Modeling of 3D prop gives a realistic look to an object. Sophisticated technology and specific software are used to do modeling. It is used extensively in the production of movies, commercials, and video games.
The importance of 3D props is no less than actual characters. The environment needs many multiple 3D props to make a full and final set for production purposes.
3D Prop from a Description
Modeling a 3D prop begins with a simple sketch. Many software enables you to form those objects which are not present on the face of the earth in reality. An artist will design that object and then send it for printing.
Modeling 3D prop is done in a series of methods including painting, creating, and topology. 3D prop designed, will then go for detailing to form a high poly model. The model will be optimized to use efficiently in games, commercials, and movies.
Texturing in substance painter is also very crucial to know. Followed by exporting those textures to the unreal engines, blender, and unity. Along with these, the marmoset tool bag is an add-on to learn with full vigor.
Preparing 3D Prop
Preparing assets in substance painter and blender is an extensive phenomenon. You will learn it in detail for profound knowledge.
Creating good UV’s is just another name for increasing the layout, structure, and quality of the 3D prop. Here is how to do it.
Utilize Texture Space
Know that when the UV’s take more character space the model will look more detailed. Every part of the 3d models can give different resolutions. So, the higher the resolution provided, the more the detailing.
Try to keep only one island for one kind of material. Beware of overlapping the islands too. Overlapping will render it difficult for texturing the 3D prop. In this case, an automatic UV tool would be of great help.
Painting and Creating
Apply materials to different parts of the 3D prop when it comes to painting. Like, painting metal parts with one color and rubber parts with another color are good to go. It is very quick too easy. So, that actual final detailing can be given enough attention.
Look for a high poly model when you want to make everything looks good. However low poly is not any less effective. Know that low poly models are easy to deal with. It also depends upon the kind of 3d models in making and the software version in use.
After that exporting files using fbx is important.
Once you get used to modeling 3D prop on any of the software, it will become easier to operate in the future. It is only with the help of tutorials and practice that the efficiency, texture, and quality of the models are enhanced.
In this 10 hour course, we will go through, step by step, how to create Skull Kid with Majora’s Mask from the franchise The Legend of Zelda. You will be able to follow along with every step as nothing is skipped or time-lapsed. There’s full commentary for every chapter, giving you insight into how a professional ZBrush character artist works.
In this face rigging in Blender Tutorial, I’ll present to you my workflow of creating realistic Face Rig based on shape keys.
In the beginning, after a small introduction to Face Action Coding system and some advice on organizing the work, I will walk you through the process of sculpting the necessary expressions. I’ll show you how to utilize references, and give some tips and tricks on forming the face, managing stretches and sculpting important wrinkles.
For years perspective was a daunting and complex subject to understand, and I could never seem to wrap my head around it. After years of continued effort, things started to click into place.
Suddenly I had the tools needed to draw anything I wanted! As I continue to hone those skills, I want to share some of the concepts that helped me simplify and understand perspective.
This is a full lenght screen captured video of my workflow to create a realistic groom, it includes the main hair (done in Xgen Core) and the eyebrows (done in Xgen Interactive Grooming)
With this method you will learn how to create a realistic short hair groom importing maps from your favorite software (I use Zbrush), also I will show how to light the scene, do the shading of the groom and render it with Arnold
I have use a program to record all the keys that I use during all the process so all the shortcuts are shown.
Discover Maya Hard Surface Modeling. Are you thinking about a career as a 3D artist in the video game industry? Do you want to become a faster and more efficient modeler and learn the latest techniques in 3d modeling, texturing and game art? This tutorial will help you understand and apply all aspects of creating high-quality PBR game assets!
In Blender UV Mapping Tutorial for Games we’ll tackle, in great depth, one of the most common pain-points that all 3D artists have: UV Mapping. No matter which area of game development you are in, if you interact with 3D models you will need to know about UV mapping – even if only at a fundamental level.