Sci-fi and Hard Surfaces in 3D
The concepts of sci-fi deal with more surreal and imaginative ideas. Most of the time, those concepts are about science and technology, parallel universe, science fiction, machinery in detail, tools, weapons, and space. All of this can be created using Blender!
Before going into detail about Blender hard surfaces, let us take a look at what hard surface modeling is.
Blender Hard Surface Modeling
Blender hard surface modeling is one of the aspects of 3D modeling. One of the areas for specialization in 3D modeling is Blender hard surface modeling. The name shows that it is about creating hard objects that are fictional and more robotic.
This specific concept of modeling is mastered with a relevant skillset. Accuracy, optimization, clean topology, and precision are some of the core areas of Blender hard surface modeling.
How to Do Hard Surface Modeling in Blender?
When the sculpt is at its initial stages, all of its hard surfaces are made in a Blender. It is because it allows the artist to gain control over the minutest of details just like angular geometric shapes and many others.
To begin with your model, dynamesh is more commonly used. The reason is the same that it allows greater control over details without thinking about hard objects for a second.
When the shapes are made according to the artists, one clean subtool is selected for various other elements that have good topology. Here the hard surfaces should be kept of low poly.
Here are further operations for Blender hard surfaces.
Creating concept designs with the help of Boolean operations which include difference, intersection, and the union is one of the most fundamental concepts for mastering hard surface modeling in a blender.
Blender’s Modifier Stack
Likewise, having a strong grip on the Blender’s modifier stack is also important. There are certain kinds of modifiers including weld modifier, Boolean modifier, bevel modifier, mirror modifier, and weighted normal modifier. Learning to arrange these modifiers in the correct order for placing them in the modifier stack is crucial.
It will also assist in fixing very minor issues that include, artifacts, shading, edges overlapping.
Non-destructive workflow allows the artists to change the layout and design in a matter of seconds without thinking twice. The typology will not create an issue here, with the use of Boolean workflow.
Learning how to add materials like procedural plastic and metallic elements to the sculpt created is important. In addition to this, adding lightning and other stuff like that is also possible.
Henceforth, all the above-mentioned concepts can be learned step by step for hard surfaces with Blender.
Hard surfaces in Blender provide a separate niche and it is one of the cornerstones of 3D modeling. All such concepts are very easy to learn when you have your hand on the appropriate and relevant resources. Some of those offer complex platforms for learning. So, choose wisely. The learning would be going to last longer for earning.