Bazrosh Rifle Scifi Game Ready



Features
Bazrosh Rifle Scifi Game Ready
Game Ready Gun
Rifle Scifi for Game Engine 3D Model ready for VR/AR and games or other applications.
From a concept by Eldar Safin


4K PBR Textures Included
– Non Overlapping UV Layout Map
– Resolution: up to 4096x4096px
– PBR Workflow: Base color, Metallic, Normal, Roughness, AO
– Textures Unreal Engine 4
– Textures Unity 5 (Standard Metallic)
– Plus Textures Unity HD Render Pipeline

Topology
Vertices: 62561 | Faces: 59732 | Triangles: 124860
Include LODs
LOD_00: Vertices 62561 – Faces 59732 – Triangles 124860
LOD_01: Vertices 20585 – Faces 16576 – Triangles 18728
LOD_02: Vertices 9989 – Faces 4593 – Triangles 5618
A Level of Detail model (LOD) is a lower-resolution version of a game model. The lower-res version is used to improve performance by being swapped in whenever the higher-resolution of the game model is not apparent anymore, for example when it is a certain distance from the player. Usually LODs have a lower vertex count (50% or so) and simpler shader (diffuse only, for example).
LOD0 is the highest level of detail, your original model. Zero is always the highest because the number of LODs is unknown, so if you need more LODs you can just increment the number.
LOD1 is sometimes done by hand, especially for rigged organics (creatures, people, etc.). A lot of game developers automate LOD2, LOD3, LOD4, etc. with automatic Decimation tools. References: http://wiki.polycount.com/wiki/LevelOfDetail

LOD 0 – Triangles 124860

LOD 1 – Triangles 18728

LOD 2 – Triangles 5618
Files format included
.blend
.fbx
.obj
Rifle Scifi for game engine scale units meters in Blender in real world dimension. Made and rendering in Blender v2.92 with Cycles. Texturing Substance Painter.
If you need any help please feel free to contact me.
Compatible with Unity and Unreal


Safely sold by Gumroad
License
Rights
You are permitted to use the game asset in any number of personal and commercial projects for yourself or a client. You may modify the game asset according to your requirements and include them into works such as videogames, websites, applications, printed materials and others. No attribution or link back to this site is required, however any credit will be much appreciated.
Prohibitions
You do not have the rights to resell, sublicense or redistribute (even for free) the files on its own or as a separate attachment from any of your work. If you wish to promote my game asset on your site, you must link back to the 3dskillup.com webpage where users can find the download and not directly to the download file.
If you have any questions about the License, feel free to contact me