Modeling Props in 3D
Modeling of 3D prop gives a realistic look to an object. Sophisticated technology and specific software are used to do modeling. It is used extensively in the production of movies, commercials, and video games.
The importance of 3D props is no less than actual characters. The environment needs many multiple 3D props to make a full and final set for production purposes.
3D Prop from a Description
Modeling a 3D prop begins with a simple sketch. Many software enables you to form those objects which are not present on the face of the earth in reality. An artist will design that object and then send it for printing.
Modeling 3D prop is done in a series of methods including painting, creating, and topology. 3D prop designed, will then go for detailing to form a high poly model. The model will be optimized to use efficiently in games, commercials, and movies.
Texturing in substance painter is also very crucial to know. Followed by exporting those textures to the unreal engines, blender, and unity. Along with these, the marmoset tool bag is an add-on to learn with full vigor.
Preparing 3D Prop
Preparing assets in substance painter and blender is an extensive phenomenon. You will learn it in detail for profound knowledge.
Creating good UV’s is just another name for increasing the layout, structure, and quality of the 3D prop. Here is how to do it.
Utilize Texture Space
Know that when the UV’s take more character space the model will look more detailed. Every part of the 3d models can give different resolutions. So, the higher the resolution provided, the more the detailing.
Try to keep only one island for one kind of material. Beware of overlapping the islands too. Overlapping will render it difficult for texturing the 3D prop. In this case, an automatic UV tool would be of great help.
Painting and Creating
Apply materials to different parts of the 3D prop when it comes to painting. Like, painting metal parts with one color and rubber parts with another color are good to go. It is very quick too easy. So, that actual final detailing can be given enough attention.
Look for a high poly model when you want to make everything looks good. However low poly is not any less effective. Know that low poly models are easy to deal with. It also depends upon the kind of 3d models in making and the software version in use.
After that exporting files using fbx is important.
Once you get used to modeling 3D prop on any of the software, it will become easier to operate in the future. It is only with the help of tutorials and practice that the efficiency, texture, and quality of the models are enhanced.